About Me

I recently graduated with a Master’s degree in Computer Graphics and Game Technology (CGGT) from the University of Pennsylvania.

My passion lies at the intersection of technology and visual computing, with a focus on real-time graphics, GPU programming, and performance optimization. This website showcases a selection of projects that highlight my hands-on work with graphics pipelines, shader development, CUDA programming, and real-time rendering techniques, along with the practical trade-offs involved in improving performance while maintaining visual quality. I invite you to explore my work and see how technical problem-solving and visual results come together.

While games initially sparked my interest in graphics, my current focus is on building efficient and well-structured graphics code and learning how to make better use of the GPU. I’m excited to pursue opportunities in graphics and GPU-related roles, and I enjoy collaborating with engineers and artists who care about both performance and visuals. Thank you for visiting my website, and I look forward to connecting with fellow developers and professionals.

My Résumé

Download my Résumé for a summary of my background and experiences.

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